![]() ![]() ![]() But anyways, didn't it hit that mark? How does a game as good as that simply disappear? Which I find kind of strange because people did sequels to games that sold a lot less than that. So why did it died? Do anyone knows why it didn't go forward as an IP? I looked it up and the same IGN article that says that it sold 100k copies within 20 days of the release says that a Squaresoft source told IGN that if it sold 500k copies they would go forward with a sequel. It received a 40/40 from Famitsu, sold 100.000 copies within the first 20 days of its release despite going against Chrono Cross and Legend of Mana being launched very close to its release (both sequels to some of the greatest SNES RPGs and beloved IPs at the time) and was basically well loved by everyone I ever talked to. #VAGRANT STORY REMASTERED PS3#I did see Final Fantasy XII having a ton of references to it, and the PS3 had it in the PSN, I think?, but otherwise nothing. Like Parasite Eve the IP died off with the PSOne and I never learned what happened to it. #VAGRANT STORY REMASTERED PS2#Years later when I got my first job and started my PS2 collection of games, I was certain that there would be a Vagrant Story 2 waiting for me to play. #VAGRANT STORY REMASTERED FULL#He was full of hyperbole, but as I played the game at his house, I couldn't help but agree that it was amazing. He couldn't shut up about how it was the greatest RPG ever and Squaresoft was full of genius and whatever. (Vagrant Story doesn't have traditional merchants or armor sellers.) In other words, Vagrant Story is a top-tier contender for a revision or a remake, especially since your options for accessing and playing the original game are extremely limited.I remember when I was maybe 11 or 12 years old of playing Vagrant Story with a friend on his PSOne. It's difficult, its puzzles are standard block-pushing fare, and I just never got used to upgrading my weapons via blacksmithing. In fact, if I could lob one criticism at Vagrant Story, it'd be the game's rough to get a handle on. Then again, it appears Mullenkamp cult leader Sydney Losstarot still has his low-cut leather pants-sporting a bulge that would make Labyrinth's David Bowie blush in shame, might I add-so we'll probably be OK. I do hope Bring Arts doesn't chicken out. Incidentally, Square Enix doesn't show us the back of Ashley's pants in its pictures of the Bring Arts figures. ![]() ?20?&? #bringarts #? #?20? /6HkP8sSX6k- SQEX MD GOODS February 10, 2020ĭespite its quality story-or maybe because of it-at some point during development, Matsuno seemingly put his hands on his desk, leaned forward, and declared to his team, "My friends, let us not forget the great traditions of the genre Vagrant Story is part of." Hence (I guess) why Ashley has two weird, jagged tendrils of hair streaking out of his head like brown lightning bolts, and why he also straight-up wears assless chaps. ![]() Vagrant Story's narrative is of higher quality than standard JRPGs thanks to Matsuno's prowess as a writer and an excellent localization by Alexander O. Framed for murder and tormented by the deaths of his wife and son, Ashley delves deep into a dead city called Lea Monde in hopes of flushing out a cult that's taken root there. Vagrant Story, which is the work of Final Fantasy Tactics director/designer Yasumi Matsuno, tells the story of a young "Riskbreaker" named Ashley Riot. I'm not the only one who recognizes the classic PlayStation game is something special, either: Though it never received a remake or a sequel, Square Enix shared art of a couple of prototype Vagrant Story figures from Bring Arts. Is there something you think we should be reporting on? Email marks the 20th anniversary of Square Enix's Vagrant Story, an action-RPG that boasts one of the genre's best stories-and one of its wackiest hairstyles. ![]()
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